
Developed an intelligent board game player, Abalone, utilizing Minimax with Alpha-Beta Pruning, which was coded in GDScript. This was a project from the Artificial Intelligence fundamentals course and was about optimal search and decision-making in adversarial environments.
Jun 1, 2022

Created a planning system in JavaScript for classic AI problems like BlocksWorld and Monkey-Banana using heuristic and search-based methods. Applied strategies like ignoring delete lists and forward/backward search to efficiently resolve planning tasks through state transition modeling.
Apr 1, 2022