<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Planning | mmrahneshin</title><link>https://mmrahneshin.github.io/tags/planning/</link><atom:link href="https://mmrahneshin.github.io/tags/planning/index.xml" rel="self" type="application/rss+xml"/><description>Planning</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Fri, 01 Apr 2022 00:00:00 +0000</lastBuildDate><image><url>https://mmrahneshin.github.io/media/icon_hu13105007374921565109.png</url><title>Planning</title><link>https://mmrahneshin.github.io/tags/planning/</link></image><item><title>AI Planning Framework</title><link>https://mmrahneshin.github.io/project/ai-planning-framework/</link><pubDate>Fri, 01 Apr 2022 00:00:00 +0000</pubDate><guid>https://mmrahneshin.github.io/project/ai-planning-framework/</guid><description>&lt;p>Created a planning system in JavaScript for classic AI problems like BlocksWorld and Monkey-Banana using heuristic and search-based methods.&lt;/p>
&lt;p>Applied strategies like ignoring delete lists and forward/backward search to efficiently resolve planning tasks through state transition modeling.&lt;/p>
&lt;p>You can view the project on GitHub: &lt;mark>&lt;a href="https://github.com/mmrahneshin/Planning-Project" target="_blank" rel="noopener">AI Planning Framework&lt;/a>&lt;/mark>.&lt;/p></description></item></channel></rss>